> ## Documentation Index
> Fetch the complete documentation index at: https://docs.oauth.fyi/llms.txt
> Use this file to discover all available pages before exploring further.

# Introduction

> One notification per game release, correlated and deduplicated across Steam, Epic, EA, Activision, Ubisoft, Riot, Bungie, Roblox, and more.

Updater watches the games your server cares about and posts one clean notification per release — then edits that same message in place as better information comes in, instead of flooding the channel with follow-ups.

## What it monitors

<CardGroup cols={2}>
  <Card title="Storefronts & platforms" icon="gamepad">
    Steam, Epic (Fortnite), Roblox, and Cfx.re/FiveM.
  </Card>

  <Card title="Publishers" icon="building">
    EA (Battlefield, Apex Legends), Activision (Call of Duty), Ubisoft (Rainbow Six
    Siege X), and Bungie (Destiny 2).
  </Card>

  <Card title="Live-service status" icon="tower-broadcast">
    Riot (VALORANT/League maintenance signals) and Battlestate (Escape from
    Tarkov).
  </Card>

  <Card title="Official feeds" icon="rss">
    Any publisher's official RSS/Atom news feed.
  </Card>
</CardGroup>

Coverage isn't uniform across every game. Some sources hand over exact build
numbers and official patch notes; others only confirm that a maintenance window
is happening. Updater is upfront about that difference rather than papering over
it — see [Notifications](/updater/features/notifications) for what each status
badge actually means.

## What a notification looks like

Every release gets one message: the game's name and icon, a platform and status
badge, a version or build line (old → new, once both are known), when the
release actually went out and when Updater detected it, a summary when one
exists, and a link to the official patch notes when there is one. Fields
Updater can't confirm are left off the card rather than filled in with a
placeholder.

<Note>
  See [Notifications](/updater/features/notifications) for the full breakdown
  of what each part of the card means and when it shows up.
</Note>

## Why one notification per release

Games rarely announce an update all at once. A Steam build ID might show up
hours before the developer publishes patch notes; a maintenance window is
often confirmed before anyone says what's in it. Updater treats these as
signals about the *same* release instead of separate events — it correlates
them, and when a new signal adds real information, it edits the existing
message rather than posting a new one. Your update channel ends up with one
evolving message per release, not a stream of near-duplicates.

<Card title="Start here" icon="rocket" href="/updater/quickstart">
  Invite Updater, set a delivery channel, and choose which games to track.
</Card>
