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Updater’s entire public surface is three slash commands. /games and /setchannel change how the bot behaves in your server, so Discord requires the Manage Server permission to run them. /status is read-only and open to everyone. See Installation & Permissions for the full breakdown.
Syntax: /gamesAccess: Manage ServerOpens an ephemeral panel — only you can see it. The root screen shows how many games are enabled out of the total, plus a row of category buttons: Featured, Steam, Tactical, Battle Royale, and Other. A category with no games in it is disabled.Pick a category to see every game in it as a checklist, with a select menu for turning them on or off. Enable All and Disable All apply to the whole category in one click. Changes only take effect once you hit Save Changes — the button stays disabled until you’ve actually changed something, and closing the panel without saving discards your selection.Turning a game on doesn’t back-fill past updates — the first check after you enable it just establishes a starting point. You’ll get a notification the next time that game actually ships something new.Example: Run /games → open Steam → enable Counter-Strike 2 and Dota 2 → hit Save Changes.
Syntax: /setchannelAccess: Manage ServerOpens an ephemeral panel with a native Discord channel picker. Pick a channel and hit Save. Updater validates the channel before accepting it:
  • If the channel no longer exists (it can happen if it’s deleted mid-flow), the panel says so.
  • If Updater is missing View Channel or Send Messages in that channel, the panel lists exactly which permission is missing instead of saving anyway.
Once a channel is saved, Send Test posts a sample notification card there — a quick way to confirm delivery works and to preview the message layout before a real release triggers it. Test messages aren’t tracked or persisted the way real notifications are.Example: Run /setchannel → pick #game-updatesSaveSend Test to confirm delivery works end to end.
Syntax: /statusAccess: EveryoneOpen to every member, not just admins. Shows:
  • Whether things are operating normally for your server.
  • How many games are enabled and which channel notifications go to.
  • Provider health for every monitored source (healthy, degraded, rate-limited, not configured, and so on).
  • The most recently detected update among your tracked games.
  • Recent delivery activity: last successful delivery, failures in the last 24 hours, and anything currently in flight or stuck.
A Refresh button re-pulls the snapshot without needing to run the command again.Example: Run /status to check provider health after a release you expected hasn’t shown up yet — then hit Refresh if you make a change and want an updated read without re-running the command.