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/status is the fastest way to check most of this yourself — it’s open to everyone, not just admins.

Common issues

Run /setchannel and check that a channel is actually set — if it’s blank, that’s the issue. If it’s set, hit Send Test: if that fails or reports a missing permission, Updater needs View Channel and Send Messages in that channel. Grant them and try the test again.
This is expected the first time. Turning a game on in /games doesn’t back-fill past updates — Updater’s first check after you enable a game just establishes a starting point. You’ll get a notification the next time that game actually ships something new. If it’s been a while, check /status for that provider’s health (see below).
Run /status and check Provider Health. If the relevant source shows NOT_CONFIGURED, that source needs setup on the bot’s side (an API key, for some providers) — it’s not something you can fix from within your server, and it isn’t specific to your server either. Any other non-healthy state usually clears on its own; if it stays that way for a long time, report it (see below).
Both require Manage Server. /status doesn’t — anyone can run that one. Ask a server admin to do the setup, or to grant you a role with Manage Server.
This shouldn’t happen — Updater is built to guarantee exactly one message per release. If you do see a duplicate, it’s a bug; report it (see below) with the game name and roughly when both messages appeared.

Getting help

Updater doesn’t have a separate ticketing system — issues get reported directly to whoever operates the bot for your server. When you report something, include:
  • What you expected to happen, and what happened instead
  • Roughly when it happened
  • The relevant game, if there is one
  • What /status showed at the time
If a /setchannel or /games panel reported a specific missing permission or error, include that message verbatim.