What it monitors
Storefronts & platforms
Steam, Epic (Fortnite), Roblox, and Cfx.re/FiveM.
Publishers
EA (Battlefield, Apex Legends), Activision (Call of Duty), Ubisoft (Rainbow Six
Siege X), and Bungie (Destiny 2).
Live-service status
Riot (VALORANT/League maintenance signals) and Battlestate (Escape from
Tarkov).
Official feeds
Any publisher’s official RSS/Atom news feed.
What a notification looks like
Every release gets one message: the game’s name and icon, a platform and status badge, a version or build line (old → new, once both are known), when the release actually went out and when Updater detected it, a summary when one exists, and a link to the official patch notes when there is one. Fields Updater can’t confirm are left off the card rather than filled in with a placeholder.See Notifications for the full breakdown
of what each part of the card means and when it shows up.
Why one notification per release
Games rarely announce an update all at once. A Steam build ID might show up hours before the developer publishes patch notes; a maintenance window is often confirmed before anyone says what’s in it. Updater treats these as signals about the same release instead of separate events — it correlates them, and when a new signal adds real information, it edits the existing message rather than posting a new one. Your update channel ends up with one evolving message per release, not a stream of near-duplicates.Start here
Invite Updater, set a delivery channel, and choose which games to track.